Flaming Skin - Grants immunity to fire damage, weakens the player against water-based magic, and causes the player to bleed fire.
Flay Skin - Destroys magical armor and halves all resistances on a target.
Medusa Head - Summons a head of snakes that give the player a petrifying aura and the petrifying visage skill.
Summon Oily Blob - Summons an amorphous blob of oil to attack the player's enemies.
It also removes burning, necrofire, poisoned, and bleeding.
Skin Graft - Resets all of the player's cooldowns.
Heart of Steel - Regenerates the player's physical armor.
Bull Horns - Summons horns unto the player's head granting them the skill, Bull's Rush.
Tentacle Lash - Turns the player's arm into a tentacle and hitting a targeted enemy for 125% physical damage and setting atrophy on the enemy.
Thick of the Fight - Grants the player a damage bonus for each character around them.
Onslaught - Attack five separate times, each one dealing 60% damage.
If the target dies within the next two rounds, the player will be healed and receive armor bonuses.
Whirlwind - Small AOE around the player dealing 100% damage to all within the area.
Phoenix Dive - Teleport that deals fire damage to who the player teleports next to while clearing a non-cursed surface status.
Enrage - Motivated a target critical hits for that player.
Blitz Attack - Attack that teleports the player from one enemy to another adjacent enemy dealing 70% damage on each.
Also clears non-cursed statuses from the ground.
Battle Stomp - The player slams their weapon into the ground dealing 60% physical damage to enemies in front of them and knocking down those who do not have any physical armor.
Battering Ram - Dash forward in a line that deals 50% physical damage and knocks down enemies who do not have any physical armor.
If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be considered. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option. Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line.